Kubernetes, Drawn Out

Matches the CKAD curriculum v1.37 (published 1 October 2026) and Kubernetes 1.37.

Serve this folder (python3 -m http.server) and open this index; each page also opens directly from disk.

Read as a book (all pages with prev/next) · Component gallery (every drawing, live)

The book: front cover and introduction

  1. Front cover
  2. Introduction: before we set sail
  3. Roadmap to CKAD: 17 chapters + exam day

Chapter 1: Pods, Nodes & Services

  1. p. 1 · The problem
  2. New words on deck
  3. p. 2 · The big picture
  4. p. 3 · From Pod to Deployment
  5. p. 4 · Self-healing
  6. p. 5 · Labels and the Pharos
  7. p. 6 · What you’ll see
  8. p. 7 · Try to sink it interactive
  9. p. 8 · Two ways to give orders
  10. p. 9 · Cyclops attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap & cheat sheet

Chapter 2: ConfigMaps, Secrets & the Cyclops’s curse

  1. p. 1 · Same ship, new orders
  2. New words on deck
  3. p. 2 · What goes where interactive
  4. p. 3 · Writing the scroll interactive
  5. p. 4 · Reading the scroll interactive
  6. p. 5 · Sealed amphorae interactive
  7. p. 6 · The Cyclops’s curse
  8. p. 7 · What you’ll see
  9. p. 8 · Break the curse interactive
  10. p. 9 · Options and shortcuts
  11. p. 10 · Cyclops attacks interactive
  12. p. 11 · Exam drill interactive
  13. p. 12 · Quick quiz interactive
  14. p. 13 · Recap & cheat sheet

Chapter 3: Ingress, the harbor gate

  1. p. 1 · Ships from the open sea
  2. New words on deck
  3. p. 2 · Four ways in interactive
  4. p. 3 · Three port numbers interactive
  5. p. 4 · The gatekeeper’s rules interactive
  6. p. 5 · Ingress controllers interactive
  7. p. 6 · HTTPS at the gate interactive
  8. p. 7 · What you’ll see interactive
  9. p. 8 · Be the gatekeeper interactive
  10. p. 9 · Options and shortcuts
  11. p. 10 · Cyclops attacks interactive
  12. p. 11 · Exam drill interactive
  13. p. 12 · Quick quiz interactive
  14. p. 13 · Recap & cheat sheet
  15. p. 14 · Beyond the exam: the Gateway API interactive

Chapter 4: Namespaces, the city-states

  1. p. 1 · Two shops, one sea
  2. New words on deck
  3. p. 2 · City or sea interactive
  4. p. 3 · Same name, different city interactive
  5. p. 4 · Which city are you in interactive
  6. p. 5 · City laws interactive
  7. p. 6 · Messengers interactive
  8. p. 7 · What you’ll see interactive
  9. p. 8 · Run two cities interactive
  10. p. 9 · Options and shortcuts
  11. p. 10 · Cyclops attacks interactive
  12. p. 11 · Exam drill interactive
  13. p. 12 · Quick quiz interactive
  14. p. 13 · Recap & cheat sheet

Chapter 5: Volumes, keeping the cargo

  1. p. 1 · Cargo overboard
  2. New words on deck
  3. p. 2 · Three places to keep cargo interactive
  4. p. 3 · The sea chest interactive
  5. p. 4 · The claims office interactive
  6. p. 5 · Using the claim
  7. p. 6 · What you’ll see interactive
  8. p. 7 · Save the cargo interactive
  9. p. 8 · Options and shortcuts
  10. p. 9 · Cyclops attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap & cheat sheet

Chapter 6: Probes, the ship’s lookout

  1. p. 1 · Running isn’t ready
  2. New words on deck
  3. p. 2 · Three questions interactive
  4. p. 3 · Four ways to ask interactive
  5. p. 4 · The owl’s rhythm interactive
  6. p. 5 · What you’ll see interactive
  7. p. 6 · Watch the lookout interactive
  8. p. 7 · Options and shortcuts
  9. p. 8 · Cyclops attacks interactive
  10. p. 9 · Exam drill interactive
  11. p. 10 · Quick quiz interactive
  12. p. 11 · Recap & cheat sheet

Chapter 7: Requests, limits & the whirlpool

  1. p. 1 · Too much cargo
  2. New words on deck
  3. p. 2 · Request versus limit interactive
  4. p. 3 · The helmsman loads the fleet interactive
  5. p. 4 · Berthing orders interactive
  6. p. 5 · Whirlpool and slow oars interactive
  7. p. 6 · Who goes overboard interactive
  8. p. 7 · City laws revisited interactive
  9. p. 8 · Calling more rowers interactive
  10. p. 9 · What you’ll see interactive
  11. p. 10 · Options and shortcuts
  12. p. 11 · Cyclops attacks interactive
  13. p. 12 · Exam drill interactive
  14. p. 13 · Quick quiz interactive
  15. p. 14 · Recap & cheat sheet

Chapter 8: Refitting the fleet at sea

  1. p. 1 · Refitting at sea
  2. New words on deck
  3. p. 2 · Four ways to refit interactive
  4. p. 3 · The two dials interactive
  5. p. 4 · Be the rollout controller interactive
  6. p. 5 · History and undo interactive
  7. p. 6 · Blue/green and canary interactive
  8. p. 7 · What you’ll see interactive
  9. p. 8 · Options and shortcuts
  10. p. 9 · Cyclops attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap & cheat sheet

Chapter 9: The right crew for the job

  1. p. 1 · One crew doesn’t fit all
  2. New words on deck
  3. p. 2 · Pick the right crew interactive
  4. p. 3 · DaemonSet interactive
  5. p. 4 · StatefulSet interactive
  6. p. 5 · Job interactive
  7. p. 6 · CronJob, the sundial interactive
  8. p. 7 · What you’ll see interactive
  9. p. 8 · Options and shortcuts
  10. p. 9 · Cyclops attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap & cheat sheet

Chapter 10: A cabin full of specialists

  1. p. 1 · A cabin of specialists
  2. New words on deck
  3. p. 2 · Assemble the cabin interactive
  4. p. 3 · The dock workers interactive
  5. p. 4 · Chest and speaking tube interactive
  6. p. 5 · Two kinds of sidecar interactive
  7. p. 6 · What you’ll see interactive
  8. p. 7 · Patterns and shortcuts
  9. p. 8 · Cyclops attacks interactive
  10. p. 9 · Exam drill interactive
  11. p. 10 · Quick quiz interactive
  12. p. 11 · Recap & cheat sheet

Chapter 11: The shipyard

  1. p. 1 · From laptop to every ship
  2. New words on deck
  3. p. 2 · Layers and the cache interactive
  4. p. 3 · Two slipways interactive
  5. p. 4 · Names, tags, registry interactive
  6. p. 5 · Pull policy interactive
  7. p. 6 · What you’ll see interactive
  8. p. 7 · The shipwright’s handbook
  9. p. 8 · Cyclops attacks interactive
  10. p. 9 · Exam drill interactive
  11. p. 10 · Quick quiz interactive
  12. p. 11 · Recap & cheat sheet

Chapter 12: Helm & Kustomize

  1. p. 1 · Ready-made ship plans, tailored for each harbor
  2. New words on deck
  3. p. 2 · Launch it, refit it, sail it back interactive
  4. p. 3 · Turn the dials: values interactive
  5. p. 4 · One cloth, cut to fit: the base interactive
  6. p. 5 · Three harbors, three fittings: overlays interactive
  7. p. 6 · What you’ll see interactive
  8. p. 7 · The plan-keeper’s handbook
  9. p. 8 · Cyclops attacks interactive
  10. p. 9 · Exam drill interactive
  11. p. 10 · Quick quiz interactive
  12. p. 11 · Recap & cheat sheet

Chapter 13: The ship log

  1. p. 1 · Every voyage leaves a log
  2. New words on deck
  3. p. 2 · Reading the ship log interactive
  4. p. 3 · Asking what happened
  5. p. 4 · Climbing aboard
  6. p. 5 · What you’ll see in the terminal interactive
  7. p. 6 · The lookout’s handbook
  8. p. 7 · Minotaur attacks interactive
  9. p. 8 · Exam drill interactive
  10. p. 9 · Quick quiz interactive
  11. p. 10 · Recap and cheat sheet

Chapter 14: Security on deck

  1. p. 1 · Who sails your ship?
  2. New words on deck
  3. p. 2 · One oath, two places interactive
  4. p. 3 · Fewer keys to the city interactive
  5. p. 4 · Trust no horse
  6. p. 5 · Papers for the crew
  7. p. 6 · The city seal interactive
  8. p. 7 · What you’ll see in the terminal interactive
  9. p. 8 · The oath handbook
  10. p. 9 · Cyclops attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap and cheat sheet

Chapter 15: The city council

  1. p. 1 · Three heads at the council door
  2. New words on deck
  3. p. 2 · Who knocks at the door
  4. p. 3 · Decrees: Roles and rules
  5. p. 4 · Knots: who gets which list interactive
  6. p. 5 · What you’ll see in the terminal interactive
  7. p. 6 · The council handbook
  8. p. 7 · Cyclops attacks interactive
  9. p. 8 · Exam drill interactive
  10. p. 9 · Quick quiz interactive
  11. p. 10 · Recap and cheat sheet

Chapter 16: City walls

  1. p. 1 · An island with no walls
  2. New words on deck
  3. p. 2 · What is open by default interactive
  4. p. 3 · Who may pass
  5. p. 4 · When nothing arrives
  6. p. 5 · What you’ll see in the terminal interactive
  7. p. 6 · The wall keeper’s handbook
  8. p. 7 · Cyclops attacks interactive
  9. p. 8 · Exam drill interactive
  10. p. 9 · Quick quiz interactive
  11. p. 10 · Recap and cheat sheet

Chapter 17: New kinds in the harbor

  1. p. 1 · A harbor with only old kinds
  2. New words on deck
  3. p. 2 · The shipwright's license
  4. p. 3 · Light a licensed beacon
  5. p. 4 · The tireless harbor crew
  6. p. 5 · Old charts fade
  7. p. 6 · What you’ll see in the terminal interactive
  8. p. 7 · The shipwright’s handbook
  9. p. 8 · Cyclops attacks interactive
  10. p. 9 · Exam drill interactive
  11. p. 10 · Quick quiz interactive
  12. p. 11 · Recap and cheat sheet

Interlude: Thoth's toolkit (vim and the shell)

  1. p. 1 · A scribe comes ashore
  2. New words on deck
  3. p. 2 · Four ways to hold the pen interactive
  4. p. 3 · Cut, copy, paste interactive
  5. p. 4 · Finding your way interactive
  6. p. 5 · Draft first, then write interactive
  7. p. 6 · The scribe's shell interactive
  8. p. 7 · What you'll see interactive
  9. p. 8 · The scribe's handbook
  10. p. 9 · Apep attacks interactive
  11. p. 10 · Exam drill interactive
  12. p. 11 · Quick quiz interactive
  13. p. 12 · Recap & cheat sheet

Appendix: Exam day

  1. p. 1 · The Sphinx at the crossroads
  2. New words on deck
  3. p. 2 · Fast oars
  4. p. 3 · Reading the oracle
  5. p. 4 · The Sphinx’s riddles interactive
  6. p. 5 · The Sphinx’s mock exam interactive
  7. p. 6 · The review deck interactive
  8. p. 7 · The night before